Post-Gruul/High King raid analysis

Time to break down the fight! Post your improvement suggestions here, as well as any problems you encountered that we can attempt to fix the next time around. I'm also asking Mythians to come by and post their thoughts. Hopefully we can get some dialog going! :)
WWS stats here for reference.
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Gruul - People Placement
I think we need to work on where people are standing. I saw a lot of "orphans" from other groups wandering into our area. I also think I made a mistake in saying Group 3 belonged at 6 o'clock, which on reflection probably caused too much bunching from the 6 to 12 positions... so by the time we got to Group 5, we were too squished up next to Group 1.
I think we need to learn to stagger a bit better. Think Ragnaros or Onyxia.
In regards to healing placement, right now I'm thinking if we assign certain healers to non-tank healing, they don't need to be in the primary ring. In fact, they should be standing further back, unless they need to move up and toss a heal on the tank. It makes for spreading out easier.
Arr... care for a pint?
Because of the randomness of
Because of the randomness of the direction we get tossed from the ground slam the location of people afterwards is always going to be the dynamic challenge of this boss, in my opinion. That being said, I too noticed bunching from 9pm-12-3pm on the clock so to speak. We'll work on getting grps3&4 a bit better positioned from the start.
The primary thing I'd like to see improved on this boss is more use of the cave features to prevent random flinging of people. It is possible, to some degree, to control where you'll be thrown by using cave features to block paths of travel (walls to the side or back of you, etc). For the max ranged people it seems we should take more advantage of this.
I'm sure we'll only get better at this part.
Marking People
We kinda started doing this toward the end which is good. Marking one person in each group can help the rest of the group know, generally speaking, where to hang out post-flinging. I think I ended up too close to other marked people though, and would probably move further down in the future.
Arr... care for a pint?
HKM - Tank Placement
Sounded like the tank placement was a bit confusing. We were asking the healers to just run after their tanks, since we weren't sure where everyone would be. Maybe we make up a diagram? :) It's a complicated pull, so it might be helpful.
Arr... care for a pint?
Yes, well, seeing it that
Yes, well, seeing it that first time helped a lot since the second pull we killed him. I hadn't stepped foot in there before so I didn't know we could position a group(s) near the gruul part. The 2 groups in different starting locations sounds like the way to go.
The trick here I think is timing the pull. As Idunna suggested, counting down a Pyro makes it much easier.
The 'gruul side'
Just hug the wall to the left and you can get over to the gate to Gruul. We tend to have the tanks in front just outside of casting range until our mage tank starts the countdown. Then take one step into casting range and starting dps as soon as HKM and crew start moving.
HKM tank placement diagram
Bosskiller's guide to HKM has a pretty good diagram.
Just make sure that the healers for a particular tank are on the right side and that you don't have a healer for the mage/HKM tanks trying to also heal the shaman/priest/lock tanks until after the shaman, priest and lock are dead.
HKM - people placement
On HKM you basically start with two groups. One group on the entrance side and the other on the Gruul side.
The entrance side is the mage tank and HK tank healers. The other side is the priest, shaman and lock tank healers.
When a tank target goes down it is best to shift to heal the Mage or HK tank since they will be last to go down and will need more heals over time.
Brandon
www.thegeekout.com
Gruul - bear OT
We might want to have Tweeda OT Gruul, since his threat generation isn't dependent on getting hit for rage or mana, and he can do a charge mid-air.
Arr... care for a pint?
That is a very good
That is a very good suggestion.
HKM placement image
This image is a good diagram of placement and pull for HKM.
Though Enshadowed did it slightly different with HK and the Mage switched like we did.
Brandon
www.thegeekout.com
Yes, that is the guide I
Yes, that is the guide I originally studied. I switched the HK & Mage spots because I didn't want the raid running across the cave in front of the mage where he might do a flame cone on them. The fact that we can position people before the pull makes this less of an issue but we might as well stick with what is already working.
HK/Mage switch
Yeah I agree w/ the HK/Mage switch. We're doing a lot of running around in there, especially not knowing the fight very well.
Arr... care for a pint?
Mage/HKM tank positioning
It seems easiest to place the mage tank along the wall to the far right (facing the bosses), and then tank HKM with the tank's back to the wall opposite the bosses' starting positions.
The mage tank can creep up to within max range of a pyro, so you don't end up with a loose mage.
The HKM tank should keep his back to the wall to avoid getting knocked out of LoS of the healers. You will probably want the healers for the mage and HKM tanks in between where they are indicated on the diagram above.
HKM & Gruul Strategy Guides
I believe Lochi/Varah is linking from this strategy guide, for a complete overview of the fight.
And the Gruul guide for good measure.
Arr... care for a pint?